This game was awesome. I ejoyed it a lot. The only thing I didn't enjoy was the fact that your powerups did not transfer to the other levels. I was playing and I finally get the fireball of doom and the level ends... I was ready to rain fire on the next level but I didn't have the powerup anymore. IF you could revamp the powerup system that would make this game awesome!
Just a suggestion, but the way this game plays maybe you could have a multiplayer option with like 4 or 5 wizards duking it out on one map. That would make this game epic!
Well thanks for the amusement, and I'm sure with some tweeking, this game can become a masterpeice!
Cool Game, Just needs polish
This flash game was pretty amusing. It was simple and elegent. It wasn't like other avoiding games where everything comes from all sides. Everything goes to the middle. Their was some good music however when it got to the end of the loop it kinda "blurped". Also some of the colors were hard to see on the white background. I would recomend a cool background and adjusting the music. And maybe an on screen indicator of the speed. Level 1-Turtle, Level 7 Crazy fast. But thats just an asthetic choice.
Awesome mechanics and playability, just needs some buffering!
Fun at First.....
This game was fun at first. I can over look the language barrior into was this game was about. So I got into the game and it looked good! Everything was colorful and pretty. There was no music which was something i beleive every game should have but its not that big of a deal. So I started the game and it was ok. What I noticed was that it was.......... easy? I made skyscrapers that were way too tall. Also, the fact that the new sections fell directly down decreaced the difficulty by a ton. This game would benefit from a difficulty setting. Maybe easy was what I played, then medium has harder building physics, and hard has blocks that drift when dropped and there is harder building physics. Also the addition of Powerups or buiding more than a single stack would have been fun. But what it really comes down to is that it was too easy, if you diliberately made it that easy and gave the option to make it harder I would enjoy it. Hopefully that helped you, I would like to see this game improved and recreated into an amazing flash game. It is possible. And I know you can do it!
Good Game, Needs some Polish.
A decent clone
This game was not so good. It would have been cool except that this kind of game has been done before. I like the humor in the description of speed. The game lacked anything that would make it appealing. It lacked music, background, art. If you want to make games like this you have to throw some type of exciting aspect into the game. It might be powerups or some type of diffrence in the mechanics. Or, it might be visually appealing. Like some cool spaceship crashing into fuel rods in some kind of hanger. Something more than a triangle and bars. It was a good base game. It had good timing with speed increase. It had a pretty fun delay to the spaceship movement. It had a cool "must survive as long as possible" aspect to the scoring. However, It did not separate itself from the rest of the games just like this. It didn't even make an attempt. So, I would suggest some kind of good artwork, or change to game mechanics to make it diffrent. Without it, this game becomes very mediocre.
What an astonishing introductory game from a brand new person. I love this game, I can't get enough of it. The Warioware-esque gameplay is addicting. The style of retro was a great choice. This game is great. I wouldn't change anything, except for maybe some more or diffrent mini-games. If I played it enough, the games started to become familiar. But that is a very small and almost unavoidable aspect to this kind of game. Very good job. Great style, execution, and all with a little finesse.
I hope to see more from you!
This is an exceptional flash game! I was very entertained by its content. The music was fitting, the controls were simple it was generally a fun game. The only changes I would consider would be, maybe a competative aspect to the AI. The AI were perfect in their game. So why have them at all? Why not a wall? If you have AI, why not have them faulter? If I curve the ball it only makes my job harder. So maybe, if the player gets the ball past the AI he gets extra points. Also, the balls went at the same pace. So I had to only worry about them one at a time, never at the same time. Other than that, I really enjoyed it. It had some fun mechanics but they could have been utilized better throught the game.
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